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UbMaker

3D creation ecosystem

Imagine. Create in 3D. Bring ideas to life.

UbMaker turns a sketch, a photo or a sentence into a 3D object ready to fabricate. The Studio opens in your browser; four extensions carry the work into Rhino and Grasshopper.

A vase with a wavy wall goes from sketch to wireframe, surface, material and printed prototype.

Born in research, supported by

Centech

Acceleration program, winter 2025

Hybridlab

Université de Montréal

ASCAAD 2021

Scientific publication

The workflow

One idea, four gestures.

01

Sketch

Draw with a mouse, a stylus with pressure and tilt, or a pinch of your fingers in front of the camera. Drawing planes, symmetry and layers are ready from the first stroke.

02

Augment

An image or a sentence becomes a 3D object you can keep editing. Depth, pose and hands are analysed in the browser.

03

Refine

Booleans, sculpting, node editing and smooth shape blending: AI suggests, you decide.

04

Fabricate

Repair the mesh, add supports, slice in the browser and export to STL, OBJ, GLB or G-code.

Who it's for

Built for people who make things.

Schools and FabLabs

A browser is all you need: no installation for IT to approve.

Product designers

From sketch to printed prototype, with renders to present your work.

Makers

Woven walls and relief textures that a slicer can't produce.

Research

Born in a design lab.

UbMaker builds on work carried out at the Hybridlab of the Université de Montréal on moving from immersive sketching to physical objects.

Your first shape in minutes.

The Studio opens in your browser, on a computer or a tablet.